Create Impact Craters in 3DS Max

In this tutorial, we'll discuss how you can create multiple successive impact craters using 3DS Max, Zbrush and After Effects. We'll be using the morpher, displacement and point cache modifiers, particle flow and animated materials.

Because we'll be using particle flow to create the crater displacement, you could very easily begin your particle flow with meteorites or debris causing the impact. We don't cover that in this lesson, however the process simply requires that you set up a planar collider and, when the meteorite particles contact the collider, they're replaced by the crater alpha. As long as the size of the emitter plane remains the same, the meteorite particles will appear to result in impact craters.

This is a relatively long tutorial as there are several parts, so we have broken it up into two lessons.

Our Vimeo Version Part 1
Our Vimeo Version Part 2
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